> For the complete documentation index, see [llms.txt](https://partyicons.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://partyicons.gitbook.io/wiki/assets-1/in-game-assets/talents/talent-reroll-rules.md).

# Talent Reroll Rules

## Hero Rarity & Talent Slots

<figure><img src="/files/nlUjIVHCIWN3ZkmPwiTS" alt=""><figcaption></figcaption></figure>

## Reroll Mechanics

* Each reroll resets all unlocked talents and generates new ones at random.
* The Lock function allows players to keep specific talents unchanged, but increases reroll costs.
* Genesis Talents can be freely swapped and are not restricted by the lock system (feature not yet available).

## Rarity Restriction

* A hero can only reroll talents of the same or lower rarity. Higher-rarity talents cannot be obtained through rerolling lower-rarity heroes.

## **Important Notes**

* Locking talents ensures that key talents are not reset, but it is recommended only for high-value talents to balance cost and effectiveness.
* When selecting talents, choose combat or mining talents based on the hero’s primary role to avoid resource waste.
* Plan your reroll order and locking strategy carefully to maximize talent effectiveness and mining power.
