> For the complete documentation index, see [llms.txt](https://partyicons.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://partyicons.gitbook.io/wiki/assets-1/nft/heroes/heroes.md).

# Heroes

## How to Get Heroes

* Starter Bonus: New players receive 8 free N-rarity heroes.
* Party Box Drops: Open Party Boxes for a chance to get high-quality heroes.
* Evolution System: Combine multiple heroes to create higher-rarity ones.
* Marketplace: Purchase heroes directly from other players.

📌 Multiple heroes of the same rarity can be evolved into a higher-tier hero, with talent inheritance.

## What Can Heroes Do?

Heroes serve two major functions in the game:

🎯 [Battle](/wiki/gameplay-1/pre-battle-preparation/hero-role-classification.md) – Heroes each have their own combat skills, defining their role in Party Heist. Players can strategically choose heroes to match their playstyle—whether it's aggressive fights, stealth, or survival-focused gameplay.

⚙️ Mirblite Transforming – Certain heroes possess Mining Power, allowing them to be assigned to Mining Stations to transform Mirblite into Mirble. These heroes play a key role in Mirble production and the progression of the economy.

⏩ Crafting Acceleration – The higher the rarity of a hero, the faster they can boost item crafting speed in the R\&D Hub. Note: Heroes assigned to Mining Stations cannot provide crafting acceleration at the same time.

## Hero Rarity & Minting

Heroes are classified into seven rarity tiers: N, R, SR, UR, CR, G, LR.

* N & R: Cannot be minted as NFTs; in-game use only.
* SR, UR, CR, G, LR: Can be minted, enabling on-chain trading.

## Hero Features & Utilities

| <p><strong>HREO</strong></p><p><strong>RARITY</strong></p> | **N** | **R** | **SR** | **UR** | **CR** | G    | LR   |
| ---------------------------------------------------------- | ----- | ----- | ------ | ------ | ------ | ---- | ---- |
| Backpack Capacity                                          | 20    | 20    | 21     | 22     | 23     | 24   | 25   |
| Accelerate Exploration                                     | /     | 2%    | 4%     | 8%     | 12%    | 16%  | 20%  |
| <p>Treasure</p><p>Chest</p><p>Exploration</p><p>Speed</p>  | /     | 2%    | 4%     | 8%     | 12%    | 16%  | 20%  |
| Collection Efficiency                                      | 100%  | 102%  | 105%   | 110%   | 115%   | 120% | 125% |
| Mining Power                                               | /     | /     | /      | /      | /      | 0    | 0    |
| Talent Amount                                              | /     | /     | 1      | 2      | 3      | 4    | 5    |
| Crafting Boost                                             | 2%    | 4%    | 6%     | 8%     | 12%    | 16%  | 20%  |

## Hero Status & Usage

🔹 **Unminted State**: Fully usable in-game (combat, Mirble mining, rerolling, evolution) but cannot be traded on-chain.\
🔹 **Minted & Locked**: Can still be used for Mirble mining and rerolling, but cannot be traded or evolved.\
🔹 **Minted & Unlocked**: Can be traded but cannot participate in Mirble mining, rerolling, combat, or evolution.

📌When a player successfully **Mints** a Hero, it will enter the **"Minted & Unlocked"** state. Heroes in this state will **not appear** in the in-game inventory.\
To make the Hero available in-game, the player must **Lock** it—once it enters the **"Minted & Locked"** state, the Hero will appear in the inventory and can be used for all in-game actions.
