Intel System
Intel System is featured in Commander Mode: Diamond Session only.
Intel Categories
Tier
Core Function
Examples
Pricin
T1: Macro-Sense
Provides global, generalized, and low-latency baseline information.
• Combat Briefing: Total number of remaining squads in the match.
• Wealth Report: Total value of unlooted collectibles remaining on the map.
• Tactical Forecast: Alerts for upcoming random events (e.g., sandstorms, signal interference).
Low & Fixed: Designed to provide all players with basic situational awareness.
T2: Zone-Scan
Provides more specific but slightly generalized data for a designated map sector (e.g., Sector A, Sector B).
• Sector Security Assessment: Evaluates player combat or movement signals in the last 60s (Safe / Low / Medium / High Risk).
• Resource Survey: Estimates value of unsearched loot in a sector (Barren / Common / Rich / Extreme).
• NPC Activity Report: Elite NPC status in the sector (Undetected / Patrolling / Engaged).
Mid-tier & Dynamic: Prices fluctuate based on sector "heat" (e.g., recent combat activity).
T3: Pinpoint-Intel
Provides highly accurate, real-time data for immediate tactical decision-making with short expiration.
• Last Known Position: Marks an enemy squad's position from 15s ago on the map (marker fades quickly).
• Gear Valuation: Scans a specific enemy squad and estimates their total loadout value (e.g., 100k - 150k).
• Extraction Monitor: Detects if enemy players will enter a specific extraction zone within the next 30s.
Expensive & Cooldown-limited: High cost and cooldowns ensure usage only at critical decision points.
Rules
Refresh Interval: Players can refresh the intelligence leads every 2 minutes.
Dynamic Pricing: The cost of intelligence increases as the match duration progresses.
Payment: Premium intelligence currently requires Diamonds (exclusive to EKKO ALPHA test). In the future, Mirble will be required for intel purchases.
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