> For the complete documentation index, see [llms.txt](https://partyicons.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://partyicons.gitbook.io/wiki/gameplay/hero-icons.md).

# Hero Icons

## 1. Hero Role Overview

Heroes in the game are divided into three major Roles. Each Role comes with a unique Talent Skill that defines the Hero’s core positioning and tactical playstyle.

| Roles      | Talent Skill                                                                                  | Positioning                    |
| ---------- | --------------------------------------------------------------------------------------------- | ------------------------------ |
| Support    | Throws a smoke grenade to obscure vision for 6 seconds.                                       | Team Support / Vision Control  |
| Sentinel   | Summon a detector to scan surroundings for 3 seconds. Reveals nearby enemies upon expiration. | Recon / Battlefield Awareness  |
| Adventurer | Summons gale-force winds for powerful thrust.                                                 | Mobile Assault / High Mobility |

## 2. Hero Rarity Overview

Heroes in the game are divided into two main categories: Hero and Priority Hero. Each category contains multiple rarity tiers, including N / R / SR / UR / CR / G (/ LR).

The higher the rarity, the stronger the attribute bonuses and overall combat performance.

### 2.1 Hero Rarity Features & Utilities

| Hero Rarity            | N  | R  | SR | UR | CR  | G   |
| ---------------------- | -- | -- | -- | -- | --- | --- |
| Backpack Capacity      | 20 | 20 | 21 | 22 | 23  | 24  |
| Accelerate Exploration | 0% | 2% | 4% | 8% | 12% | 16% |
| Accelerate Evacuation  | 0% | 2% | 4% | 8% | 12% | 16% |

### 2.2 Priority Hero Rarity Features & Utilities

| Hero Rarity            | N  | R  | SR | UR  | CR  | G   | LR  |
| ---------------------- | -- | -- | -- | --- | --- | --- | --- |
| Backpack Capacity      | 20 | 20 | 22 | 23  | 24  | 25  | 26  |
| Accelerate Exploration | 2% | 4% | 8% | 12% | 16% | 20% | 24% |
| Accelerate Evacuation  | 2% | 4% | 8% | 12% | 16% | 20% | 24% |

Note: The base backpack capacity is 20 slots. In addition to bonus capacity gained from higher rarity Heroes, players can also expand storage by equipping OGX (directly grants +5 slots) and upgrading the Backpack Storage (up to +5 additional slots). &#x20;

For more info please check: link

## 3. How to Get Heroes

### 3.1 Opening Party Boxes&#x20;

Opening boxes is the primary way to obtain Heroes. Each box opening gives players a chance to randomly receive either a Hero or Hero Shard. Once enough shards are collected, players can exchange them for the corresponding Hero in the Shop.

| Box Type           | Required Item                         | Main Heroes            |
| ------------------ | ------------------------------------- | ---------------------- |
| Partybox           | Diamond Key (purchased with Diamonds) | All Heroes（N～G Rarity） |
| Pop Frenzy         | Mirble Key (purchased with Mirble)    | Chester（N～G Rarity）    |
| Left Bank Spectrum | Mirble Key (purchased with Mirble)    | Kooli（N～G Rarity）      |

For detailed drop rates of each box, please refer to the Party Box Introduction.&#x20;

### &#x20;3.2 Trading

Players can directly purchase Heroes or Hero Shards through the in-game Store:

* Market Purchase: Use Diamonds to buy Heroes or Hero Shards from the Market Trading page.
* Shard Shop - Hero Exchange: Collect enough Hero Shards and exchange them directly for the Hero.

### 3.3 Event Rewards

Heroes can also be obtained for free or at a lower cost through in-game events:

* Bounty Task: Participate in Gold Coin sessions, collect materials and exchange them for mission rewards. Players can obtain bound Heroes (up to G Rarity, subject to drop rates).
* Party Pass: Purchase the seasonal Party Pass to obtain bound Heroes of SR / UR Rarity.
* Other Events: please refer to in-game announcements for details.

### 3.4 Hero Synthesis

Players can upgrade lower-rarity Heroes into higher-rarity versions through synthesis:

* By using duplicate Hero Shards or Heroes as materials, players can synthesize a higher-rarity version of the same Hero.&#x20;
* Synthesis is one of the key methods for improving Hero attributes and unlocking more Talent potential.

## 4. Hero Details

### 4.1 Ollie

* Hero Title：Pier Ponderer
* Role：Support
* HP：4000

Background Story

To Ollie, life is like a box of caviar tins— you never know if you’ve been duped until you taste it, but the risk half the fun. As Ollie’s friend Gulliver the seagull always says, "Life’s meaning might just be to hang out at the pier and snag some fries." To which Ollie always nods, “Yes, fries are an excellent companion to caviar.

Talent Skill: Throws a smoke grenade to obscure vision for 6 seconds.&#x20;

**Hero Skill 1：French Hot Soup（Damage / Slow）**

Cooldown: 24s

* Passive Effect: A dish drops around Ollie every 22 seconds. When allied team members touch the dish, they can obtain any one of three boosts (16% increased movement speed / 8% increased damage / 8% damage reduction), lasting 10 seconds. Dishes exist for 24 seconds and are only visible to allies.
* Active Effect: Ollie cooks a special dish and eats it, restoring HP and doubling the effect of the next dropped dish.

| Hero Rarity     | N   | R   | SR  | UR  | CR  | G   |
| --------------- | --- | --- | --- | --- | --- | --- |
| Health Restored | 500 | 512 | 531 | 563 | 600 | 635 |
| Cooldown        | 24s | 20s | 17s | 15s | 13s | 12s |

**Hero Skill 2：Michelin Pudding（Shield）**

Cooldown: 60s

Throw a hemispherical jelly shield around yourself, protecting allies inside. The shield lasts 5 seconds. Allies passing through the shield gain a small shield that follows them, lasting 12 seconds. This small shield can absorb 1000 damage, and allies cannot gain a new shield while already shielded.

| Hero Rarity | N   | R    | SR  | UR   | CR  | G    |
| ----------- | --- | ---- | --- | ---- | --- | ---- |
| Duration    | 5s  | 5.5s | 6s  | 6.5s | 7s  | 7.5s |
| Cooldown    | 60s | 55s  | 50s | 45s  | 40s | 35s  |

### 4.2 Jasper Jaws&#x20;

* Hero Title：Baybot JJ.
* Role：Sentinel
* HP：4000

Background Story

After years of eating people at the northeast ocean, J.J. wanted to dip his fins in the other side of the water and take to the sand as a lifeguard.

Talent Skill：Summon a detector to scan surroundings for 3 seconds. Reveals nearby enemies upon expiration

**Hero Skill 1：Deep Sea Stealth（Control / Recovery / Scout）**

Cooldown：24 s

Burrow underground, gaining 100% movement speed, 50% damage reduction, 80 HP per second （and converts excess healing into a shield）. Burrow lasts 6 seconds（shield lasts 15 seconds）. Upon ending, deal 400 damage and 0.5-second stun to surrounding enemies. While burrowed, scan a 50-meter radius to mark detected enemies for 8 seconds.

**Hero Skill 2：Session Shark（Damage / Suppression / Blust）**

Cooldown：60 s

&#x20;JASPER JAWS stomps the ground, knocking back nearby enemies for damage and 0.5 second stun. Grabs the nearest enemy, leaps into the air, and slams them down for 1000 additional damage and 1 extra second of stun.

| Hero Rarity | N    | R    | SR   | UR   | CR   | G    |
| ----------- | ---- | ---- | ---- | ---- | ---- | ---- |
| Base Damage | 1600 | 1642 | 1699 | 1808 | 1920 | 2032 |
| Cooldown    | 60s  | 55s  | 50s  | 45s  | 40s  | 35s  |

### 4.3 Moosashi

* Hero Title：Sleepy Samurai
* Role：Adventurer
* HP：4000

Background Story

Never disturb a contemplative warrior, for they find strength in tranquility. But honestly, if you see Moosashi sitting quietly under the cherry blossom tree, chances are he may have fallen asleep during meditation, so it might be best to wake him up...

Talent Skill：Summons gale-force winds for powerful thrust.&#x20;

**Hero Skill 1：Military Mirror（Damage / Control / Shift）**

Cooldown：24 s

&#x20;Dash forward instantly, dealing damage and 1.5 second stun to enemies hit.

| Hero Rarity | N   | R   | SR  | UR  | CR  | G   |
| ----------- | --- | --- | --- | --- | --- | --- |
| Base Damage | 600 | 615 | 645 | 675 | 720 | 765 |
| Cooldown    | 24s | 20s | 15s | 13s | 12s | 11s |

**Hero Skill 2：Second to None（Damage / Blust）**

Cooldown：60 s

Create a domain around yourself for 4 seconds, randomly slashing enemies within 5 times. The first four slashes deal 300 damage each, and the final slash deals 800 damage.

| Hero Rarity | N    | R    | SR   | UR   | CR   | G    |
| ----------- | ---- | ---- | ---- | ---- | ---- | ---- |
| Base Damage | 2000 | 2052 | 2124 | 2260 | 2400 | 2540 |
| Cooldown    | 60s  | 55s  | 50s  | 45s  | 40s  | 35s  |

### 4.4 Wednesday

* Hero Title：Stormrider
* Role：Sentinel
* HP：4000

Background Story

Young Wednesday’s first race was for survival. Fleeing a sandstorm on the family’s fastest camel, he felt it—wind roaring, heart pounding—pure speed. That day, he didn’t just outrun the storm. He became it.

Talent Skill：Summon a detector to scan surroundings for 3 seconds. Reveals nearby enemies upon expiration.&#x20;

**Hero Skill 1：Race Navigator（Scout）**

Cooldown：24 s

&#x20;Wednesday throws a scanner that periodically scans a radius around its landing point 3 times over 5 seconds. Scanned enemies are marked for 3 seconds, take 30% extra damage, and have their locations revealed.

| Hero Rarity | N   | R   | SR  | UR  | CR  | G   |
| ----------- | --- | --- | --- | --- | --- | --- |
| Base Damage | 30  | 32  | 34  | 36  | 38  | 40  |
| Cooldown    | 24s | 20s | 15s | 13s | 12s | 11s |

**Hero Skill 2：Hump Platform（Damage / Cover / Shield）**

Cooldown：60 s

Wednesday creates a stage that alters terrain for 12 seconds. The stage applies shields to allies every 3 seconds, stacking 4 times with increasing values: 400-500-500-600. Enemies knocked up by the stage take 500 damage."

| Hero Rarity  | N    | R    | SR   | UR   | CR   | G    |
| ------------ | ---- | ---- | ---- | ---- | ---- | ---- |
| Shield Value | 2000 | 2052 | 2124 | 2260 | 2400 | 2540 |
| Cooldown     | 60s  | 55s  | 50s  | 45s  | 40s  | 35s  |

### 4.5 Rumple

* Hero Title：Party Rumple
* Role：Sentinel
* HP：4000

Background Story

Rumple knows how to make statements without moving his mouth, and this little figurine is a perfect example. 'These are my tall socks and shiny gold vest!' he declares.

Talent Skill：Summon a detector to scan surroundings for 3 seconds. Reveals nearby enemies upon expiration.&#x20;

**Hero Skill 1：Advertisement Time（Slow / Cover）**

Cooldown：24 s

Throw a briefcase forward that transforms into a projector, displaying your lawyer advertisement for 6 seconds.

| Hero Rarity | N   | R   | SR  | UR  | CR  | G   |
| ----------- | --- | --- | --- | --- | --- | --- |
| Duration    | 6s  | 7s  | 8s  | 9s  | 10s | 11s |
| Cooldown    | 24s | 20s | 15s | 13s | 12s | 11s |

**Hero Skill 2：Forgery Briefcase（Damage / Control / Scout）**

Cooldown：20 s

Place a briefcase trap with a powerful paralysis effect. Enemies stepping on it are immobilized for 0.5 seconds, silenced for 5 seconds, and take damage. The trap has infinite duration, marks affected enemies, and reveals their locations for 14 seconds."

| Hero Rarity | N   | R   | SR  | UR  | CR  | G   |
| ----------- | --- | --- | --- | --- | --- | --- |
| Base Damage | 400 | 410 | 425 | 450 | 480 | 510 |
| Cooldown    | 20s | 20s | 19s | 19s | 18s | 18s |

### 4.6 Dr. Hooper

* Hero Title：Daydreamer Elton
* Role：Adventurer
* HP：4000

Background Story

This shirt displays the first math formula that Elton discovered at age 6, in his favorite color - blackboard green!

Talent Skill：Summons gale-force winds for powerful thrust.&#x20;

**Hero Skill 1：Electromagnetic Trap（Damage / Control）**

Cooldown：24 s

Dr.Elton Hooper throws an EM disruptor in the target direction, dealing damage and deploying an interference field. Creates an electric zone lasting 5 seconds, stunning enemies within every 0.75 seconds for 0.3 seconds and dealing 20 damage."

| Hero Rarity | N   | R   | SR  | UR  | CR  | G   |
| ----------- | --- | --- | --- | --- | --- | --- |
| Base Damage | 400 | 414 | 425 | 452 | 480 | 508 |
| Cooldown    | 24s | 17s | 15s | 13s | 12s | 11s |

**Hero Skill 2：Drone（Damage / Blust）**

Cooldown：60 s

Summon a drone that automatically fires bullets at enemies, dealing damage per shot. Drone lasts 30 seconds.

| Hero Rarity | N   | R     | SR  | UR  | CR  | G   |
| ----------- | --- | ----- | --- | --- | --- | --- |
| Base Damage | 100 | 102.5 | 106 | 113 | 120 | 127 |
| Cooldown    | 60s | 55s   | 50s | 45s | 40s | 35s |

### 4.7 Chester

* Hero Title：The Mad Catter
* Role：Adventurer
* HP：4000
* 狀態：尚未擁有

Background Story

Even in his default outfit, Chester is working his fashion magic. That's a beautiful cat!

Talent Skill：Summons gale-force winds for powerful thrust.&#x20;

**Hero Skill 1：Marvelous Rabbit Trick（Damage / Control）**

**Hero Skill 2：Dimensional Show（Recovery / Shift）**

Cooldown：60 s

Place a mark at the target location lasting 6 seconds. If Chester takes lethal damage while the mark exists, he is teleported to the mark and recovers 1600 HP.

| Hero Rarity | N   | R     | SR  | UR    | CR  | G     | LR  |
| ----------- | --- | ----- | --- | ----- | --- | ----- | --- |
| Duration    | 10s | 10.5s | 11s | 11.5s | 12s | 12.5s | 13s |
| Cooldown    | 60s | 55s   | 50s | 45s   | 40s | 35s   | 30s |

### 4.8 Coda

* Hero Title：AI-Fluencer
* Role：Support
* HP：4000

Background Story

This is the original outfit she was programmed to wear from the beginning. Does she like it? Not really, but it's her default attire, and she proudly wears it.

Talent Skill：Throws a smoke grenade to obscure vision for 6 seconds.。

**Hero Skill 1：Code: Owl（Damage / Shift）**

Cooldown：30 s

Transform into an owl and dash forward, dealing damage to enemies in the path. Leaves a vision-blocking smoke trail that heals allies inside by 80 HP per second for 10 seconds.<br>

**Hero Skill 2：Code: Guardian（Damage / Recovery）**

Cooldown：60 s

Generate a green zone around yourself, healing allies and dealing damage to enemies for 8 seconds.

| Hero Rarity    | N   | R   | SR  | UR  | CR  | G   |
| -------------- | --- | --- | --- | --- | --- | --- |
| Damage per sec | 150 | 154 | 159 | 170 | 180 | 191 |
| 每s回復           | 100 | 103 | 106 | 113 | 120 | 127 |

### 4.9 Kooli

* Hero Title：Broccoli Boss
* Role：Adventurer
* HP：4000

Background Story

Kooli calls himself the broccoli boss — and he's got the look to back it up. At the barbershop, he pulls out a broccoli and says, “Hit me with the broccoli glow-up.”

Talent Skill：Summons gale-force winds for powerful thrust.&#x20;

**Hero Skill 1：Kung Fu Perfume（Control）**

Cooldown：24 s

Throw a smoke grenade that is visible to allies at the target location, lasting 10 seconds. Enemy characters in the smoke will be slowed by 10% per second, with an upper limit of 30%. Staying in the smoke for 5 consecutive seconds will cause them to be stunned for 2 seconds.

| Hero Rarity  | N   | R   | SR  | UR  | CR  | G   | LR  |
| ------------ | --- | --- | --- | --- | --- | --- | --- |
| Maximum Slow | 30% | 32% | 34% | 37% | 40% | 45% | 50% |
| Cooldown     | 24s | 22s | 20s | 19s | 18s | 17s | 16s |

**Hero Skill 2：Custom Fragrance（Damage / Control / Blust）**

Cooldown：60 s

Kooli summons an Aroma Shield around themselves, increasing movement speed by 50% for 10 seconds. The shield blocks and absorbs all damage, converting it into energy proportionally. Enemies touching the shield will be knocked back and take damage. After activating the shield, the skill switches to Aroma Bomb. Releasing it ends the shield early and creates a shockwave centered on Kooli, dealing area damage. The damage is divided into three stages based on the energy absorbed by the shield: （0—1200, 2000—1500, 4000—2000）.

| Hero Rarity | N   | R   | SR  | UR  | CR  | G   | LR  |
| ----------- | --- | --- | --- | --- | --- | --- | --- |
| Base Damage | 200 | 205 | 212 | 226 | 240 | 254 | 268 |
| Cooldown    | 60s | 55s | 50s | 45s | 40s | 35s | 30s |

### 4.10 Luna

* Hero Title：Cadet Luna
* Role：Support
* HP：4000

Background Story

This is the standard Flight Academy uniform. Well, almost. Luna added a little rab-bit of her own flair with the bunny ears. It was hard to clear with Flight Administration, but they’re not just for looks… These ears are outfitted with antennas that help Luna manage the force of gravity. Form and function!

Talent Skill：Throws a smoke grenade to obscure vision for 6 seconds.。

**Hero Skill 1：Cottonball Healer（Recovery）**

Cooldown：24 s

Deploy a healing device on the nearest ally, restoring 100 HP per second to them for 8 seconds. If no ally is nearby, targets yourself.

| Hero Rarity     | N   | R   | SR  | UR  | CR  | G   |
| --------------- | --- | --- | --- | --- | --- | --- |
| Healing per sec | 100 | 104 | 106 | 113 | 120 | 127 |
| Cooldown        | 24s | 20s | 15s | 13s | 12s | 11s |

**Hero Skill 2：Rabbit Hole Bomb（Damage / Control / Blust）**

Cooldown：60 s

Fire a small black hole forward that pulls enemies inward, dealing damage and silencing them for 1 second. This effect stacks. The black hole lasts 4.5 seconds.

| Hero Rarity    | N   | R   | SR  | UR  | CR  | G   |
| -------------- | --- | --- | --- | --- | --- | --- |
| Damage per sec | 500 | 513 | 531 | 565 | 600 | 635 |
| Cooldown       | 60s | 55s | 50s | 45s | 40s | 35s |

## 5. Quick Hero Comparison&#x20;

| Hero        | Role       | Positioning                    | Core Skill Tags                                   |
| ----------- | ---------- | ------------------------------ | ------------------------------------------------- |
| Ollie       | Support    | Team Support / Slow            | Shield, Slow, Health Recovery, Vision Obstruction |
| Jasper Jaws | Sentinel   | Scout / Dive Tank              | Scout, Control, Recovery, Burst                   |
| Moosashi    | Adventurer | Melee Assault / Blust          | Shift, Control, High Burst                        |
| Wednesday   | Sentinel   | Scout / Team Support           | Scout, Shield, Terrain Manipulation               |
| Rumple      | Sentinel   | Scout / Trap Control           | Slow, Vision, Traps, Scout                        |
| Dr. Hooper  | Adventurer | Sustained Damage / Control     | Control, EM Disruptor, Drone                      |
| Chester     | Adventurer | Survival / Shift               | Shift, Revival, Control                           |
| Coda        | Support    | Support / Healing              | Shift, Smoke, Healing, Damage over Time           |
| Kooli       | Adventurer | Control / Shield Counterattack | Control, Slow, Shield, Burst                      |
| Luna        | Support    | Healing / Control              | Healing, Rabbit Hole Bomb Control, Burst          |

<br>


---

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