> For the complete documentation index, see [llms.txt](https://partyicons.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://partyicons.gitbook.io/wiki/gameplay/party-heist/battlefield.md).

# Battlefield

## 1. Party Heist Modes & Maps

### 1.1 Marauder Mode

This mode requires manual player control and is divided into the following match tiers:

| Match Tier              | Entry Requirements | Corresponding Map |
| ----------------------- | ------------------ | ----------------- |
| Coin Session (Basic)    | Unlimited          | Rome              |
| Coin Session (Advanced) | 50,000 Coins       | Hong Kong         |
| Coin Session (Elite)    | 1,000,000 Coins    | Hong Kong         |

### 1.2 Mask Mode

This mode features automated combat via the EKKO AI and is divided into Coin Sessions and Diamond Sessions:

#### **1.2.1 Coin Sessions**

| Match Tier              | Entry Requirements | Corresponding Map |
| ----------------------- | ------------------ | ----------------- |
| Coin Session (Basic)    | Unlimited          | Rome              |
| Coin Session (Advanced) | 50,000 Coins       | Hong Kong         |

#### **1.2.2 Diamond Sessions**

| Match Tier                 | Entry Requirements   | Corresponding Map |
| -------------------------- | -------------------- | ----------------- |
| Diamond Session (Basic)    | 100–200 Diamonds     | Hong Kong         |
| Diamond Session (Advanced) | 500–1,000 Diamonds   | Hong Kong         |
| Diamond Session (Elite)    | 2,000–4,000 Diamonds | Rome              |

### 2. Entry Requiremens & Loot Generation

### 2.1 Entry Requirements

Once a mode is selected, the system calculates the net worth of the player's currently equipped loadout. For Coin Sessions, the value is calculated based on Coins; for Diamond Sessions, it is calculated based on Diamonds. Players must meet or exceed the designated entry threshold to initiate matchmaking.

### 2.2 Loot Generation

Based on the value of the gear carried by the player, loot of equivalent value will be generated and distributed across various loot boxs on the battlefield. Note that "loot boxs" are not strictly limited to traditional boxes—they can be any interactive object on the map, including trash cans, cardboard boxes, flower pots, and more.

* Coin Sessions: Loot primarily consists of materials.
* Diamond Sessions: Loot primarily consists of Collectibles.

## 3. NPC Overview

The battlefield features 4 distinct types of NPCs: Basic Guards, Intermediate Guards, Elite Guards, and Bosses.

NPCs patrol designated routes on the map to protect loot boxs. Generally, the higher the value of the loot box, the tougher the guards protecting it will be.

## 4. Evacuation Point Mechanics

* Standard Evacuation Points: The first Evacuation Point spawns at the 4-minute mark of the match, with an additional Evacuation Point refreshing every 4 minutes thereafter.
* Hidden Evacuation Points: Players can unlock hidden intel Evacuation Points by accessing the Intel System.
* Manual/AI Evacuation: In Mask Mode, players can choose to extract manually at any time. Alternatively, the EKKO AI will actively initiate an immediate evacuation when there are 2 minutes remaining on the match countdown.

## 5. Collectibles Guide

| Collectibles       | Diamond Value | Color  |
| ------------------ | ------------- | ------ |
| Neon Fragment Core | 1             | Gray   |
| Neon Glimmer Core  | 2             | Gray   |
| Neon Stream Core   | 5             | Blue   |
| Neon Radiance Core | 10            | Purple |
| Neon Gilded Core   | 50            | Orange |
| Neon Star Core     | 100           | Pink   |
| Gilded Star Core   | 500           | Silver |
| Aurora Star Core   | 1,000         | Black  |

## 6. Post-Match Settlement

### 6.1 Coin Session Settlement

Under normal circumstances, players secure materials during these matches. Upon settlement, the materials brought out by the player will be transferred directly to their storage.

### 6.2 Diamond Session Settlement

Players secure Collectibles during these matches. Upon settlement, players can choose to sell their brought-out Collectibles to obtain Diamond Sessions or Mirble.

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