๐ซWeapon
Weapon
1. Weapon Categories
Weapons in Party Heist are divided into two main categories:
Weapons with rarity tiers. They can be obtained through loot box openings, synthesis, and other methods. These weapons are retained after the game session ends.
Weapons without rarity tiers that can only be obtained through battlefield drops. These weapons disappear after the game session ends.
2. Regular Weapon
2.1 AKM
Weapon Type: Primary Weapon
Features: Balanced damage and fire rate, high accuracy, and strong overall versatility
Best Used For: All Combat Scenarios, Mid-Range Engagements, Go-To Option
Advantages: Highly adaptable and effective in most combat situations
Disadvantages: Outclassed by specialized weapons at extreme ranges.
2.2 Sniper Rifle
Weapon Type: Precision Weapon Features: High damage, High accuracy, and Long-Range Capability Best Used For: Long-Range Sniping, High-Value Target Elimination, Reconnaissance Advantages: Exceptional precision with devastating one-shot-kill potential at long ranges. Disadvantages: Slow fire rate and weak close-range performance; best used with good positioning and concealment
2.3 UZI
Weapon Type: Submachine Gun (SMG)
Features: High Fire Rate, Lightweight & Agile, Moderate Damage
Best Used For: Close-Quarters Combat (CQC), Run-and-Gun Playstyles, Guerrilla Tactics
Advantages: Exceptional mobility and a blistering fire rate make it perfect for rapid-response engagements.
Disadvantages: Low long-range accuracy with severe damage drop-off.
2.4 Winchester
Weapon Type: Close-Range Weapon
Features: High Burst Damage, Wide Pellet Spread, Close-Range Dominance
Best Used For: Indoor Combat, Close-Quarters Encounters, Urban Warfare
Advantages: Deals devastating damage at close range, making it ideal for sudden ambushes.
Disadvantages: Limited effective range with poor performance at longer distances.
2.5 SPAS-12
Weapon Type: Shotgun
Features: High Fire Rate, Wide Pellet Spread, Close-Range Suppression
Best Used For: Indoor Combat, Close-Quarters Encounters, Rapid Room Clearing
Advantages: Rapid rate of fire provides dominant suppression capabilities in close quarters.
Disadvantages: Short effective range and high ammo consumption.
2.6 Desert Eagle
Weapon Type: Pistol
Features: High Damage, Large Caliber, Reliable Sidearm
Best Used For: Secondary Weapon, Close-Range Self-Defense, Emergency Back-up when Primary Ammo is Depleted
Advantages: Packs massive stopping power while remaining highly portable.
Disadvantages: Small magazine capacity and a relatively slow rate of fire for a handgun.
3. Special Weapons
3.1 Gatling Gun
Weapon Type: Heavy Weapon / Rotary Cannon
Features: Blistering Fire Rate, High-Capacity Magazine, Sustained Firepower
Best Used For: Enemy Suppression, Clearing Groups of Targets, Point Defense
Advantages: Exceptional sustained fire with immense psychological deterrence.
Disadvantages: Greatly reduces mobility, requires spool-up time before firing, and burns through ammo quickly.
3.2 RPG
Weapon Type: Heavy Launcher
Features: High Explosive Damage, Area-of-Effect (AoE) Attack, Single-Shot
Best Used For: Destroying Enemy Vehicles, Breaching Fortifications, Neutralizing Large Targets
Advantages: Devastating destructive power with significant effectiveness against armored targets.
Disadvantages: Long reload times and limited ammo capacity.
3.3 M32
Weapon Type: Explosive Weapon
Features: Area-of-Effect (AoE) Damage, Parabolic Trajectory, Fragmentation Effect
Best Used For: Engaging Groups of Enemies, Area Denial, Striking Targets Behind Cover
Advantages: Capable of striking enemies behind cover with massive AoE damage.
Disadvantages: Long reload times, limited ammo, and poses a risk of self-inflicted damage at close range.
3.4 Arc Laser Gun
Weapon Type: Energy Weapon
Features: Beam Damage, Penetration Effect, Sci-Fi Aesthetic
Best Used For: Mid-to-Long Range Combat, Piercing Cover, Engaging Multiple Targets
Advantages: Can pierce through solid obstacles and delivers excellent sustained damage.
Disadvantages: Constrained by energy consumption limits; underperforms in close-quarters combat.
3.5 Energy Jet Gun
Weapon Type: Energy Weapon
Features: High Energy Damage, Spray Effect, Area-of-Effect (AoE) Attack
Best Used For: Mid-to-Close Range Combat, Zone Control, Clearing Packed Targets
Advantages: Energy damage is highly effective against specific target types while providing great AoE coverage.
Disadvantages: Constrained by energy consumption limits with poor effectiveness at long range.
3.6 Bubble Gun
Weapon Type: Special Weapon
Features: Non-Lethal, Slowing Effect, Playful Gimmick
Best Used For: Restricting Enemy Movement, Supporting Teammates, Specialized Tactics
Advantages: Effectively restrains enemy actions without causing lethal damage.
Disadvantages: Low damage output; highly ineffective against armored or shielded targets.
3.7 Candy Gun
Weapon Type: Special Weapon
Features: Explosive Damage, Candy-Themed, Vibrant Visual Effects
Best Used For: Casual/Fun Battles, Zone Control, Special Events
Advantages: Features a unique visual aesthetic, making it perfect for casual or festive gameplay.
Disadvantages: Raw damage output may fall short compared to conventional firearms.
3.8 Firework RPG
Weapon Type: Special Launcher
Features: Pyrotechnic Effects, Area-of-Effect (AoE) Damage, High Visual Impact
Best Used For: Special Events, Celebration Scenarios, Area Attacks
Advantages: Boasts spectacular, flamboyant visual effects, ideal for holiday events.
Disadvantages: Lacks the raw utility and combat practicality of a standard RPG.
3.9 Fist RPG
Weapon Type: Heavy Weapon
Features: High Burst Damage, Heavy Rocket Impact, High Visual Impact
Best Used For: Target Destruction, Breaching Defensive Lines, Neutralizing Heavy Units
Advantages: Packs devastating single-shot damage with massive kinetic impact.
Disadvantages: Long reload times and severely hinders player mobility.
3.10 Frost Gun
Weapon Type: Special Weapon
Features: Freezing Effect, Slowing Capability, Crowd Control (CC)
Best Used For: Enemy Immobilization, Slowing Down Targets, Teammate Support
Advantages: Restricts enemy movement and actions, creating pivotal tactical advantages for the team.
Disadvantages: Direct damage output is relatively low; requires coordination with follow-up weaponry.
4. Weapon Rarity System
4.1 Regular Weapon Rarity
Regular Weapons feature 5 distinct Rarity tiers ranging from lowest to highest, each granting a specific damage bonus:
Rarity Tier
Damage Bonus
N
0%
R
2%
SR
3%
UR
4%
CR
5%
4.2 Special Weapons
Special Weapons do not have Rarity tiers. This category includes: Arc Laser Gun, Gatling Gun, Energy Jet Gun, Bubble Gun, Frost Gun, Firework RPG, Candy Gun, and Fist RPG.
Note: Special Weapons can only be acquired as battlefield drops and will disappear once the match ends.
5. Weapon Acquisition Methods
5.1 Regular Weapon Acquisition
loot box Openings: Obtained by opening loot box in the game session.
Weapon Synthesising: Synthesized using weapon shards collected throughout the game.
Marketplace Trading: Purchased directly via the in-game Marketplace system.
5.2 Special Weapon Acquisition
Battlefield Drops: Looted from defeated enemies or supply crates during an active match.
6. Weapon Selection Strategies
6.1 Selection Based on Combat Scenario
Combat Scenario
Recommended Weapon
Justification
Long-Range Combat
Sniper Rifle
High precision and massive damage; perfect for long-distance engagements.
Mid-Range Combat
AKM
Balanced overall performance; well-suited for the vast majority of combat situations.
Close-Quarters Combat
Shotgun, UZI
Devastating burst damage or a blistering fire rate; ideal for close-range encounters.
Indoor Combat
Shotgun
Wide pellet spread; highly effective in tight, confined spaces.
Engaging Groups of Enemies
Gatling Gun, M32
Area-of-Effect (AoE) damage or sustained firepower; optimized for clearing multiple targets.
Engaging Heavy Targets
RPG, Fist RPG
High burst damage; excellent for destroying heavily fortified units or objectives.
6.2 Selection Based on Playstyle
Playstyle
Recommended Weapon
Justification
Defensive Play
AKM, Sniper Rifle
Superior accuracy; ideal for holding angles and static defense.
Aggressive Assault
Shotgun, UZI
High burst damage or high fire rate; perfect for rapid pushes and breaching enemy lines.
Tactical Support
M32, Bubble Gun, Frost Gun
Strong crowd control (CC) capabilities; excellent for assisting teammates.
Casual / Fun Play
Candy Gun, Firework RPG
Vibrant, unique visual effects; tailored for casual modes or festive gameplay.
6.3 Selection Based on Team Coordination
Role Distribution: Select complementary firearms based on each team member's role within the squad.
Range Synergies: Combine long-range and close-quarters weapons to ensure your squad can cover all combat distances.
Utility Complement: Pair crowd-control (CC) weapons with high-damage firearms to maximize overall team combat effectiveness.
6.4 Selection Based on Resource Management
Ammo Consumption: Consider total ammo capacity and fire rates to choose sustainable weapons for prolonged battles.
Acquisition Difficulty: Choose weapons that are easier to acquire and upgrade based on your current stockpile of resources.
Maintenance Cost: Factor in the long-term resource requirements needed for weapon repairs and upgrades.
Tip: For more detailed entries and weapon lore, please check the in-game Codex menu.
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