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๐Ÿ”ซWeapon

Weapon

1. Weapon Categories

Weapons in Party Heist are divided into two main categories:

  • Regular Weapon

  • Weapons with rarity tiers. They can be obtained through loot box openings, synthesis, and other methods. These weapons are retained after the game session ends.

  • Special Weapon

  • Weapons without rarity tiers that can only be obtained through battlefield drops. These weapons disappear after the game session ends.

2. Regular Weapon

2.1 AKM

Weapon Type: Primary Weapon

Features: Balanced damage and fire rate, high accuracy, and strong overall versatility

Best Used For: All Combat Scenarios, Mid-Range Engagements, Go-To Option

Advantages: Highly adaptable and effective in most combat situations

Disadvantages: Outclassed by specialized weapons at extreme ranges.

2.2 Sniper Rifle

Weapon Type: Precision Weapon Features: High damage, High accuracy, and Long-Range Capability Best Used For: Long-Range Sniping, High-Value Target Elimination, Reconnaissance Advantages: Exceptional precision with devastating one-shot-kill potential at long ranges. Disadvantages: Slow fire rate and weak close-range performance; best used with good positioning and concealment

2.3 UZI

  • Weapon Type: Submachine Gun (SMG)

  • Features: High Fire Rate, Lightweight & Agile, Moderate Damage

  • Best Used For: Close-Quarters Combat (CQC), Run-and-Gun Playstyles, Guerrilla Tactics

  • Advantages: Exceptional mobility and a blistering fire rate make it perfect for rapid-response engagements.

  • Disadvantages: Low long-range accuracy with severe damage drop-off.

2.4 Winchester

  • Weapon Type: Close-Range Weapon

  • Features: High Burst Damage, Wide Pellet Spread, Close-Range Dominance

  • Best Used For: Indoor Combat, Close-Quarters Encounters, Urban Warfare

  • Advantages: Deals devastating damage at close range, making it ideal for sudden ambushes.

  • Disadvantages: Limited effective range with poor performance at longer distances.

2.5 SPAS-12

  • Weapon Type: Shotgun

  • Features: High Fire Rate, Wide Pellet Spread, Close-Range Suppression

  • Best Used For: Indoor Combat, Close-Quarters Encounters, Rapid Room Clearing

  • Advantages: Rapid rate of fire provides dominant suppression capabilities in close quarters.

  • Disadvantages: Short effective range and high ammo consumption.

2.6 Desert Eagle

  • Weapon Type: Pistol

  • Features: High Damage, Large Caliber, Reliable Sidearm

  • Best Used For: Secondary Weapon, Close-Range Self-Defense, Emergency Back-up when Primary Ammo is Depleted

  • Advantages: Packs massive stopping power while remaining highly portable.

  • Disadvantages: Small magazine capacity and a relatively slow rate of fire for a handgun.

3. Special Weapons

3.1 Gatling Gun

  • Weapon Type: Heavy Weapon / Rotary Cannon

  • Features: Blistering Fire Rate, High-Capacity Magazine, Sustained Firepower

  • Best Used For: Enemy Suppression, Clearing Groups of Targets, Point Defense

  • Advantages: Exceptional sustained fire with immense psychological deterrence.

  • Disadvantages: Greatly reduces mobility, requires spool-up time before firing, and burns through ammo quickly.

3.2 RPG

  • Weapon Type: Heavy Launcher

  • Features: High Explosive Damage, Area-of-Effect (AoE) Attack, Single-Shot

  • Best Used For: Destroying Enemy Vehicles, Breaching Fortifications, Neutralizing Large Targets

  • Advantages: Devastating destructive power with significant effectiveness against armored targets.

  • Disadvantages: Long reload times and limited ammo capacity.

3.3 M32

  • Weapon Type: Explosive Weapon

  • Features: Area-of-Effect (AoE) Damage, Parabolic Trajectory, Fragmentation Effect

  • Best Used For: Engaging Groups of Enemies, Area Denial, Striking Targets Behind Cover

  • Advantages: Capable of striking enemies behind cover with massive AoE damage.

  • Disadvantages: Long reload times, limited ammo, and poses a risk of self-inflicted damage at close range.

3.4 Arc Laser Gun

  • Weapon Type: Energy Weapon

  • Features: Beam Damage, Penetration Effect, Sci-Fi Aesthetic

  • Best Used For: Mid-to-Long Range Combat, Piercing Cover, Engaging Multiple Targets

  • Advantages: Can pierce through solid obstacles and delivers excellent sustained damage.

  • Disadvantages: Constrained by energy consumption limits; underperforms in close-quarters combat.

3.5 Energy Jet Gun

  • Weapon Type: Energy Weapon

  • Features: High Energy Damage, Spray Effect, Area-of-Effect (AoE) Attack

  • Best Used For: Mid-to-Close Range Combat, Zone Control, Clearing Packed Targets

  • Advantages: Energy damage is highly effective against specific target types while providing great AoE coverage.

  • Disadvantages: Constrained by energy consumption limits with poor effectiveness at long range.

3.6 Bubble Gun

  • Weapon Type: Special Weapon

  • Features: Non-Lethal, Slowing Effect, Playful Gimmick

  • Best Used For: Restricting Enemy Movement, Supporting Teammates, Specialized Tactics

  • Advantages: Effectively restrains enemy actions without causing lethal damage.

  • Disadvantages: Low damage output; highly ineffective against armored or shielded targets.

3.7 Candy Gun

  • Weapon Type: Special Weapon

  • Features: Explosive Damage, Candy-Themed, Vibrant Visual Effects

  • Best Used For: Casual/Fun Battles, Zone Control, Special Events

  • Advantages: Features a unique visual aesthetic, making it perfect for casual or festive gameplay.

  • Disadvantages: Raw damage output may fall short compared to conventional firearms.

3.8 Firework RPG

  • Weapon Type: Special Launcher

  • Features: Pyrotechnic Effects, Area-of-Effect (AoE) Damage, High Visual Impact

  • Best Used For: Special Events, Celebration Scenarios, Area Attacks

  • Advantages: Boasts spectacular, flamboyant visual effects, ideal for holiday events.

  • Disadvantages: Lacks the raw utility and combat practicality of a standard RPG.

3.9 Fist RPG

  • Weapon Type: Heavy Weapon

  • Features: High Burst Damage, Heavy Rocket Impact, High Visual Impact

  • Best Used For: Target Destruction, Breaching Defensive Lines, Neutralizing Heavy Units

  • Advantages: Packs devastating single-shot damage with massive kinetic impact.

  • Disadvantages: Long reload times and severely hinders player mobility.

3.10 Frost Gun

  • Weapon Type: Special Weapon

  • Features: Freezing Effect, Slowing Capability, Crowd Control (CC)

  • Best Used For: Enemy Immobilization, Slowing Down Targets, Teammate Support

  • Advantages: Restricts enemy movement and actions, creating pivotal tactical advantages for the team.

  • Disadvantages: Direct damage output is relatively low; requires coordination with follow-up weaponry.

4. Weapon Rarity System

4.1 Regular Weapon Rarity

Regular Weapons feature 5 distinct Rarity tiers ranging from lowest to highest, each granting a specific damage bonus:

Rarity Tier

Damage Bonus

N

0%

R

2%

SR

3%

UR

4%

CR

5%

4.2 Special Weapons

Special Weapons do not have Rarity tiers. This category includes: Arc Laser Gun, Gatling Gun, Energy Jet Gun, Bubble Gun, Frost Gun, Firework RPG, Candy Gun, and Fist RPG.

  • Note: Special Weapons can only be acquired as battlefield drops and will disappear once the match ends.

5. Weapon Acquisition Methods

5.1 Regular Weapon Acquisition

  • loot box Openings: Obtained by opening loot box in the game session.

  • Weapon Synthesising: Synthesized using weapon shards collected throughout the game.

  • Marketplace Trading: Purchased directly via the in-game Marketplace system.

5.2 Special Weapon Acquisition

  • Battlefield Drops: Looted from defeated enemies or supply crates during an active match.

6. Weapon Selection Strategies

6.1 Selection Based on Combat Scenario

Combat Scenario

Recommended Weapon

Justification

Long-Range Combat

Sniper Rifle

High precision and massive damage; perfect for long-distance engagements.

Mid-Range Combat

AKM

Balanced overall performance; well-suited for the vast majority of combat situations.

Close-Quarters Combat

Shotgun, UZI

Devastating burst damage or a blistering fire rate; ideal for close-range encounters.

Indoor Combat

Shotgun

Wide pellet spread; highly effective in tight, confined spaces.

Engaging Groups of Enemies

Gatling Gun, M32

Area-of-Effect (AoE) damage or sustained firepower; optimized for clearing multiple targets.

Engaging Heavy Targets

RPG, Fist RPG

High burst damage; excellent for destroying heavily fortified units or objectives.

6.2 Selection Based on Playstyle

Playstyle

Recommended Weapon

Justification

Defensive Play

AKM, Sniper Rifle

Superior accuracy; ideal for holding angles and static defense.

Aggressive Assault

Shotgun, UZI

High burst damage or high fire rate; perfect for rapid pushes and breaching enemy lines.

Tactical Support

M32, Bubble Gun, Frost Gun

Strong crowd control (CC) capabilities; excellent for assisting teammates.

Casual / Fun Play

Candy Gun, Firework RPG

Vibrant, unique visual effects; tailored for casual modes or festive gameplay.

6.3 Selection Based on Team Coordination

  • Role Distribution: Select complementary firearms based on each team member's role within the squad.

  • Range Synergies: Combine long-range and close-quarters weapons to ensure your squad can cover all combat distances.

  • Utility Complement: Pair crowd-control (CC) weapons with high-damage firearms to maximize overall team combat effectiveness.

6.4 Selection Based on Resource Management

  • Ammo Consumption: Consider total ammo capacity and fire rates to choose sustainable weapons for prolonged battles.

  • Acquisition Difficulty: Choose weapons that are easier to acquire and upgrade based on your current stockpile of resources.

  • Maintenance Cost: Factor in the long-term resource requirements needed for weapon repairs and upgrades.

Tip: For more detailed entries and weapon lore, please check the in-game Codex menu.

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