> For the complete documentation index, see [llms.txt](https://partyicons.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://partyicons.gitbook.io/wiki/x-league/game-modes/tilt-state-mechanism.md).

# Tilt State Mechanism

To ensure fairness and maintain a healthy competition environment, X̅ LEAGUE implements a Gummy Earnings Tilt State Mechanism, where rewarded Gummies gradually decrease based on daily Ticket consumption:

<table data-header-hidden><thead><tr><th width="450.49798583984375"></th><th></th></tr></thead><tbody><tr><td>Daily Ticket Consumption per X̅-PASS or X̅-PASS (Mask) </td><td>Gummy Output Rate</td></tr><tr><td>1~50</td><td>100%</td></tr><tr><td>51~70</td><td>90%</td></tr><tr><td>71~80</td><td>80%</td></tr><tr><td>81~90</td><td>70%</td></tr><tr><td>91~100</td><td>60%</td></tr><tr><td>101~</td><td>50%</td></tr></tbody></table>

**Note**: The Mechanism applies to all game modes, including during Rush Hours.\
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Note:  The Mechanism applies to all game modes, including during Rush Hours.

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