Party Icons Hero Class & Skill Adjustment Update
As the CB2 test phase progresses, we’ve gathered extensive feedback regarding hero strength, class balance, and skill experience.
To create a fairer and more strategic gameplay environment, we’ve made key adjustments and optimizations to certain hero abilities and core mechanics.
🏃♂️ Adventurer Class|Mobility Adjustment
Previously, the high mobility of Adventurers granted them overwhelming advantages in both pursuit and retreat, disrupting strategic diversity and battlefield fairness.
To increase strategic depth among classes, the movement speed bonus of Adventurer passive skills has been adjusted from 75% to 50%.
This adjustment aims to preserve the agile nature of Adventurers while preventing them from dominating other classes without counters, ultimately enhancing the overall balance of game pacing.
🦈 JASPER JAWS|Skill Enhancement
Previously, Jasper’s large model and lack of flexibility made him an easy target for enemy ranged attacks, limiting his ability to initiate and disrupt in mid-to-high level matches.
To address this, we have enhanced Jasper’s survivability and close-quarters burst capabilities. Key adjustments to [Deep Sea Stealth] include:
Movement Speed Bonus: 50% → 100%
Damage Reduction: 35% → 50%
Scan Radius: 30m → 50m
Additionally, [Session Shark] has been reworked: it no longer consumes energy but instead operates on a cooldown system, with significantly increased damage and stun duration. We expect Jasper to now fully embody his frontline brawler role—tough, lethal, and capable of shattering enemy lines during critical moments.
🧑✈️ MOOSASHI|Skill Adjustment
In previous versions, Moosashi played an extremely dominant role on the battlefield thanks to his exceptional scouting abilities and wide-area burst damage.
With his large-area skills, he could easily control the flow of battle and work with teammates to swiftly eliminate targets — especially when two Moosashi players teamed up, creating an almost unstoppable suppression strategy.
However, this overwhelmingly superior ability allowed Moosashi to hold excessive dominance in both reconnaissance and execution, placing pressure on overall class balance.
To address this, we have made two major adjustments to Moosashi in this update:
His second skill’s detection range has been reduced by approximately one-third, requiring players to be closer to targets for successful locks.
The hit area of his Ultimate has been reduced, increasing the need for precise aiming and prediction during use.
Our goal is for Moosashi to remain a critical intelligence gatherer and tempo setter on the battlefield, but now players must rely more on precise operations and judgment rather than overwhelming skill coverage to dominate matches.
This adjustment will also make confrontations between Adventurer-class heroes even more intense and strategically engaging.
🐱 CHESTER|Skill Function Expansion
Chester’s agility and disruption were well recognized, but his prior control skills were too focused on single targets, limiting his teamfight impact.
To boost Chester’s value in mid-to-high level matches, we’ve enhanced [Marvelous Rabbit Trick]:
Upon hitting, it now triggers a small AoE explosion—transforming all enemies within range into harmless bunnies and dealing bonus damage.
This major improvement allows Chester to cause large-scale disruption in chaotic battles, fully embracing his role as a mischievous battlefield illusionist.
Furthermore, to align with class balance improvements, all heroes’ Ultimate Skills have now transitioned to a cooldown-based system:
Rarity
N
R
SR
UR
CR
G
LR
Cooldown
60s
55s
50s
45s
40s
35s
30s
🔥 Final Note
These class and skill updates aim to make battles faster-paced, more strategic, and fairer, ensuring each hero shines in their specialized roles.
We will continue to monitor match data and player feedback closely, with ongoing balance and gameplay diversity adjustments in future patches.
🚀 Thanks again for your support—see you on the battlefield!
Party Icons Team
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