Rush Hours and Juicy Hunt

To make the competition more strategic and fun, X̅ LEAGUE adds Rush Hours and balance tweaks that get players thinking about when to play and how to play — it’s all about timing, choices, and smart risk-taking.

Rush Hours & Normal Hours

  • Rush Hours: Daily high-output time slots where Gummy and Season Point rewards from Party Heist (SOLO) and Carnival Clash are doubled.

  • Normal Hours: The default state for reward generation, where Gummies and Season Points are distributed based on the standard output rules.

Rush Hour Penalty Rules

During Rush Hours, players who consume Tickets to participate but fail to achieve certain results will trigger the Failure Penalty mechanism.

Party Heist Penalty Rules

  • Players who use a Ticket to enter a Party Heist match but fail to extract will be penalized after the match ends.

  • Penalty Details: They will lose 1% of the Gummies stored in their external inventory, multiplied by the number of players who have successfully extracted.

  • The deducted Gummies will be equally distributed among all players who successfully extract.

Example: If 7 players successfully extract, the unsuccessful player will lose 7% of the Gummies held in his/her external inventory, which will be equally shared by the 7 successful players.

Carnival Penalty Rules

  • Players who use a Ticket to participate in a Carnival match and are eliminated (Rank 5-8) will be penalized after the match ends.

  • Penalty Details: The 4 eliminated players will all lose 4% of their total Gummies. This deducted amount will be distributed among the Top 4 players who consumed a Ticket to enter the match, according to a 4 : 2 : 1 : 1 ratio.

  • If not all of the Top 4 players consumed a Ticket to enter the match, only the corresponding share of the deducted Gummies will be distributed among those who actually used a Ticket.

Juicy Hunt

Juicy Hunt Bounty Hunt is a dynamic risk mechanism. The system refreshes the Juicy Board every 30 minutes, based on players' total Gummy earnings. The Top 150 players on the Juicy Board will be marked as Juicy Targets.

This triggers additional Gummy redistribution in both Party Heist (SOLO) and Carnival Clash.

Party Heist Juicy Hunt Penalty Rules

  • If a marked Juicy Target fails to extract from a Party Heist (SOLO) match: after the match ends, the player will lose 1.5% of the total Gummies held in his/her external inventory, multiplied by the number of players who successfully extract.

  • The deducted Gummies will be equally distributed among all players who successfully extract.

Carnival Juicy Hunt Penalty Rules

  • Eliminated Juicy Targets (Rank 5–8) will lose 6% of their total Gummies held outside the match.

  • This amount will be distributed among the Top 4 players who used a Ticket to enter the match, according to a 4 : 2 : 1 : 1 ratio.

  • If not all of the Top 4 players consumed a Ticket to enter the match, only the corresponding share of the deducted Gummies will be distributed among those who actually used a Ticket.

Note:

  • The Juicy Hunt Penalty works on its own and doesn’t stack with the Rush Hour Penalty. If both apply, the Juicy Hunt Penalty takes priority.

  • Players must meet both of the following conditions to enter the daily Juicy Board ranking:

  • Earn at least 5,000 Gummies from UTC 07:00 on that day.

  • Use at least 10 Tickets during that day.

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