💾Module System
🔹Modules are core items that enhance weapon performance, significantly boosting combat effectiveness.
🔹Different module types and rarities are optimized for various weapons and tactical scenarios.
Module Types & Effects
Module Type
Effect Description
Red Module
Weapon Damage +n
Green Module
Weapon Damage +n%
Blue Module
Weapon Range +n
Yellow Module
Weapon Magazine Capacity +n
Module Usage Recommendations
Red Module (Fixed Damage Bonus)
Ideal for: Pistols, SMGs, Gatling
Scenario: Close-range or sustained damage output
Combo Tip: Pairs well with high fire-rate weapons to stack quick damage
Green Module (Percentage Damage Bonus)
Ideal for: Sniper Rifles, Rocket Launchers, Grenade Launchers
Scenario: Best for high base damage weapons, especially against tanky enemies
Combo Tip: Combine with Combat Talents for maximum impact
Blue Module (Increased Range)
Ideal for: Sniper Rifles, Assault Rifles
Scenario: Long-range combat (e.g., High-Stakes Sessions), safe distance with consistent output
Combo Tip: Use with high-accuracy weapons to avoid damage drop-off
Yellow Module (Extended Magazine Capacity)
Ideal for: Gatling, SMGs
Scenario: Endurance battles or defensive missions—reduce reloads and maintain pressure
Combo Tip: Great for defending Extraction Points or suppressing enemies over tim
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