# Module System

🔹Modules are core items that enhance weapon performance, significantly boosting combat effectiveness.

🔹Different module types and rarities are optimized for various weapons and tactical scenarios.

## Module Types & Effects

| Module Type   | Effect Description          |
| ------------- | --------------------------- |
| Red Module    | Weapon Damage +n            |
| Green Module  | Weapon Damage +n%           |
| Blue Module   | Weapon Range +n             |
| Yellow Module | Weapon Magazine Capacity +n |

## Module Usage Recommendations

### Red Module (Fixed Damage Bonus)

* Ideal for: Pistols, SMGs, Gatling
* Scenario: Close-range or sustained damage output
* Combo Tip: Pairs well with high fire-rate weapons to stack quick damage

### Green Module (Percentage Damage Bonus)

* Ideal for: Sniper Rifles, Rocket Launchers, Grenade Launchers
* Scenario: Best for high base damage weapons, especially against tanky enemies
* Combo Tip: Combine with Combat Talents for maximum impact

### Blue Module (Increased Range)

* Ideal for: Sniper Rifles, Assault Rifles
* Scenario: Long-range combat (e.g., High-Stakes Sessions), safe distance with consistent output
* Combo Tip: Use with high-accuracy weapons to avoid damage drop-off

### Yellow Module (Extended Magazine Capacity)

* Ideal for: Gatling, SMGs
* Scenario: Endurance battles or defensive missions—reduce reloads and maintain pressure
* Combo Tip: Great for defending Extraction Points or suppressing enemies over tim
